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Wednesday, March 10, 2010 by dex
The Steed, The Shadow, The Serpent
Speaking of my favorite games... Harri 'Rogston' Väisänen and Esa 'SaunaChum' Kivirinta keep on chipping away seconds in Thief: The Dark Project, a game that encourages the player to patiently hide in the shadows and evade encounter, ideally not having the enemies notice anything is amiss. The duo of speedrunning taffers evidently doesn't subscribe to this philosophy, instead opting for a quicker approach - namely, to do everything they have to do and get out fast enough to avoid registering to the senses of the guards. 7 levels in total have been improved, and a new run (the training level) joins the level table. As usual, these are money runs. There's too many of them to list here (our master thieves have really done a lot of good work), but you can get all ILs here. Curiously, the new total time (0:35:41) is 40 seconds longer than the time before the improvements were uploaded - but before you start wondering how that's possible, let me remind you about the Training run (which adds over a minute and a half to the timer).
Lastly, in a fortunate coincidence that lets me pretend this update has at least a partial theme, we have a new run for another stealth-based game, Hitman: Blood Money. It's an individual level run, as well! Mark 'ExplodingCabbage' Amery has made a New Game+ run, and before you ask, yes, there was a run for this game before - one done by mister Amery, in fact - but he asked for it to be replaced by this new run. ExplodingCabbage switches the Rookie difficulty from the old run to Pro - the hardest of the four difficulties. Using every little timesaver he could think of and straining agent 47 to the limit, he finishes all 13 levels in 0:22:44. Check them out, they're really entertaining.
Saturday, February 27, 2010 by Breakdown
A Bunch of Restless Guys
Next up we have a run on another NES game that too often gets lost in the shuffle. When people talk about 8-bit Konami games it's usually games like Castlevania, Contra, or Gradius that get mentioned, with next to no attention paid to a great little game by the name of Jackal. While somewhat obscure, this game does have its fans, one of whom is Marko "Master-88" Vanhanen. Motivated to see this game have its place on SDA, the Finnish runner persevered through the game's several random elements and performed some tight maneuvering in the production of his "no upgrades with deaths" run. Getting a time as low as his 0:08:54 with only grenades is quite an impressive feat, and I definitely suggest checking this one out.
Lastly, after two less than mainstream games, we finish with the amazingly popular Mega Man 9. Those familiar with this game's history on SDA are no doubt also familiar with the name Mike 'MegaDestructor9' Dickson. He's been the sole owner of the IL records for this title, and while that isn't changing with this update, three of our hosted videos are. The improvements are as follows: Galaxy Man down from 0:01:38.41 to 0:01:38.11, Splash Woman down from 0:01:32.86 to 0:01:31.91, and Wily Castle 2 down from 0:01:56.85 to 0:01:54.43. These runs bring the total time of the table down three seconds to 0:20:13. To the uninitiated viewer 3 seconds over 3 runs might not sound like a lot, but if you watch the runs the level of optimization in them is plain to see. Check these ones out, you won't be disappointed.
Saturday, February 20, 2010 by Breakdown
3 in 1
Next up we have a shining example of a game being beaten far faster than its developers ever intended. If you happen to find yourself a complete, in box copy of Ogre Battle 64 and check out the list of selling points on the back you'll see that it promises "over 50 hours of gameplay." This may hold true for a first time player, but certainly not for the likes of Ben 'simmeh' Boven. Through the utilization of an item duplication glitch and some solid strategies along the way, Ben decimates the developers' estimate, finishing the game in 4:24 using six segments. This one also comes with audio commentary for your listening pleasure.
Now I know some of you are looking at the title of today's update and thinking that three games in one update really isn't anything all that special, and you're definitely right on that point. However, when one of those games has three different full game runs being posted it's definitely a noteworthy occurrence. Such is the case today for Mega Man Zero. In the span of a month Youri 'Elpis TK31' Landweer both improved his own hard difficulty with mission skips run from 0:11:19 down to 0:10:31 and completed runs for two new categories, namely hard difficulty with deaths in 0:22:59 and an ultimate mode run in 0:09:05. No audio commentary for this batch, but you can check the game page for some . . . interesting written comments.
And while this is old news to the forum regulars, it should be mentioned for those of you who don't frequent our fine message boards that we now have the entirety of the footage from our charity marathon available for download. Anything you may have missed or moments you'd like to experience again can now be immortalized on your hard drive. Just head to the schedule page for the links.
Thursday, February 11, 2010 by Breakdown
The Doctor Is In
Keeping with the medical theme, we have a new record in an old category for Dr. Mario 64. Kari 'Essentia' Johnson has had sole ownership of the page for quite some time, but no longer. Kevin 'neskamikaze' LaLonde has offered up a new run for the "Classic mode with deaths" category, topping the old mark of 0:38:50 from 2006 with a very quick 0:37:02. To cite our recent marathon, I think many of the viewers (myself included) were very surprised just how entertaining watching a run of this game can be. Check this one out; it's definitely worth the watch.
Last, but certainly not least, is one of the most anticipated runs to come to the site in quite some time. Freddy 'Frezy_man' Andersson is a man who needs no introduction. One of our most prolific runners, he bolsters his own reputation for excellence today with an improvement of one of the more hotly contested titles we have to offer. You may have heard of it, a little game called Super Mario Bros. 3. After logging literal thousands of attempts, the Swede of Speed was able to comfortably beat Andrew Gardikis's time of 0:11:01 with a truly stellar 0:10:48. I think it's safe to say this game has been pushed pretty close to its limits, but the runner himself admits there's still seconds to be squeezed out of it. The only question is who is going to rise to that challenge?
Sunday, January 31, 2010 by Breakdown
Wait, I have to do this again?
The first run on the menu today is an improvement over a longstanding run on the game list. Zack 'zallard1' Allard is new to SDA, but no stranger to high level play on Star Fox 64. An accomplished high score player, he recently turned his efforts to speedrunning the game. Through the use of a few new strategies and the tightening of some old ones, he was able to take down the old mark of 0:25:45 for the "with deaths" category set by Brett 'Psonar' Ables back in 2006. The time of the new run is a very quick 0:25:16, which he achieved by trusting his instincts and using the boost to get through.
Next up is a new addition to the site also coming from the N64. Star Wars: Rogue Squadron is a great example of one developer improving on the work of another. The first Star Wars game for the N64, Shadows of the Empire, was produced by LucasArts and is generally considered a fairly poor third person action title with two fantastically fun flying levels. About two years later along comes developer Factor 5 with this game consisting solely of flying levels and critics and players alike adored it. One such player is runner Evan K. N. Jankowski who today provides us with a single segment run with deaths clocking in at 1:01:17.
Last, but certainly not least, we have a run of a game that truly changed the face of its franchise. To call Star Fox Adventures a departure from the previous games in the series doesn't really begin to describe just how amazingly different this title is from the ones that came before it. Taking place outside of an Arwing for the bulk of the game, the series moved here from straight up space shooter to a style more similar to that of the 3-D Zelda titles. Whether this was a good move for the series or not is a matter for debate, but what is certain is that runner Justin 'UCpro' Salamon has put this game through its paces. Making use of 100 segments, Justin saves the aptly named Dinosaur Planet in a speedy 4:46. 100 files is a lot, so we have torrents available for the medium and high quality versions for easy downloading.
Thursday, January 21, 2010 by Breakdown
"Hold on to your butts."
But enough about me, you're here to see some runs, right?
The title of today's update serves the dual purpose of expressing my fear of my technical ineptitude being put on display for all to see as well as quoting one of the more memorable lines from the movie on which today's first game is based. As with most wildly successful movies, Jurassic Park has been ported to just about every console imaginable in nearly every gameplay style imaginable. Really the only thread tying them all together is that each features a variety of dinosaurs that you need to blast your way through in some form or fashion. Today's offering is on the SNES version of the game, which has no shortage of dino blasting, but also has a focus on exploration and item collection to advance the plot. The three man team of Patrick 'ev0lution' Seibert , Frank 'Nokia3311' Jahn, and Nicolas 'ZdadrDeM' Grosmann make their way through this single player adventure in a very efficient 1:02:36 on the PAL version. Sure it doesn't have the length of a Spielberg film or a Crichton novel, but this run is an excellent example of how less can indeed be more.
Vagrant Story is generally heralded as one of the more innovative games Squaresoft ever produced. Lauded by some and reviled by others, it features a deep combat system and an intricate item crafting mechanic. Love it or hate it, though, there is no denying that Yadir 'Riskbreaker Y' Osornio annihilated it, cruising through the game using 13 segments and finishing in just under 2 hours (1:59 to be exact).
Also of note is that we have more videos from our wildly successful Charity Marathon ("Classic Games Done Quick") up and ready for download, commentary included. We currently have up through Strider on the second day ready to go. You can find the links on the schedule page, and keep an eye on that page because there's more on the way.
Saturday, January 9, 2010 by dex
Almost A Clone
Diablo II: Lord of Destruction is a game that needs no introduction. What definitely needs introduction, on the other hand, is the absolutely insane improvement of the Assassin run by the absolutely crazy Sören 'FraGFroG' Heinrich. Drawing on sinister powers that shouldn't be named, he managed to save over 16 minutes and actually bring this epic game under the magical 1 hour threshold. This 0:58:52 in 33 segments is so crazy, you're really gonna think Sören is possessed. Which actually might not be that far off from the truth: this game is infamous for drawing players in for good, and 'FraGFroG' couldn't evade this mysterious power and had to also make another run. Virtually identical to that 58:52, it abuses a death in the last segment to save a pretty palpable amount of time - 24 seconds, to be exact (0:58:28). Go check it out.
Monday, January 4, 2010 by nate
Charity marathon conclusion
Much of the marathon (both game and commentary streams) is already available for viewing on our ustream page. Higher quality versions (with both streams in one video and without problems with sprites disappearing, for example) will follow soon. Right now as I type this I'm burning all 55 hours of video from Mike Uyama's DVD recorder in 2-hour chunks, then copying those DVDs to my laptop's hard drive in preparation for combining with the Flash Media-encoded commentary stream. Syncing the two streams will be the real hard part, but I don't anticipate that will take me more than a few days. Keep checking back, and you'll see that nice version of the marathon available for download here soon. Otherwise, if you don't want to wait, just hit the ustream recordings.
We'd like to thank all our runners and mods, the MAGfest staff, CARE for being willing to try us out, and especially TheSpeedGamers for taking us under their wing for our first run through this charity marathon game they built completely from scratch. You should know that there would have been no Classic Games Done Quick if not for your vision.
Here's to another record-breaking year!
Friday, January 1, 2010 by nate
Last-minute charity marathon promotion
If you want to help beyond just donating, you can spam the link to our promo video. (Or, you can download a higher quality version if you want to upload it to your own account somewhere.)
See you tonight!
Friday, December 25, 2009 by dex
Three Wise Men
Let's start off with Max Payne 2: The Fall of Max Payne - because nothing capitalizes on the Christmas spirit better than murder and violence (exhibit number 1: Die Hard). Johannes 'KroKus' Lindell improved 4 times from the individual level table. My old p2c3 was beaten by 2 seconds, so it's 0:00:16 now (and good riddance, my run was actually pretty weak). Johannes also knocked off 4 and 3 seconds from p2c4 (0:00:22) and pro3 (0:00:53), respectively. However, the greatest time gain is without doubt the p3c4 run (Vinnie's Used Car Lot), where sarou's old 4:18 was obliterated by exactly a minute (0:03:18). All those combined are in fact enough to drive the total time under 20 minutes, specifically down to 0:19:52! Good show, good show.
Another game equally famous for its cheery atmosphere perfectly fitting the holidays is Resident Evil 3: Nemesis. Thanks to the numerous differences between the PC and PlayStation versions of the game, Luciano 'LucianoRX' Matyak's single-segment of the PC version is significantly shorter than Carcinogen's run, clocking in at 0:49:35. Reasons for the time gain range from mundane - the PC run is on a lower difficulty and not an A-rank run - to more sophisticated, like the ability to skip some animations that are unskippable in the PS version. Those differences of course mean the old run is not obsoleted.
Finally, we have the epic ending to the epic story (and the not so epic update) - Legacy of Kain: Defiance. Defiance does well at wrapping the story up (and at using the characteristic, faux-Shakespearean dialogue), however does so at the grave cost of sacrificing gameplay. It also has what might be one of the worst camera systems ever designed - so bad, you're likely to consider it the real villain after just a few levels. That did not scare away Paweł "carosh" Małczyński, who took it upon himself to prove that you can get through the game with speed and style, and generally succeeded, as shown in this segmented 3:09.
So, Happy Holidays, Merry Christmas and good Life Day *hurgh* to you all.
Tuesday, December 22, 2009 by mikwuyma
Charity marathon!
Similar to last year, we'll be doing a video panel, and you can see the list of clips here.
Don't worry, you won't be left out if you can't come to MAGFest, because we will be hosting our charity marathon, Classic Games Done Quick, a 2-day marathon with 72 games mostly on NES, SNES, and Genesis that will be streamed right here on our main page. Like any good marathon, we will be raising money for charity. The charity we're raising money for is CARE, a humanitarian organization dedicated to fighting global poverty.
If you want to help us out at SDA, you can get the word out. Go to this topic for more information on how to help us.
Thanks go to Lindsey Layne King, The Speed Gamers' official artist, for creating the great (or as Earthworm Jim would say, "GROOVY!") banners on our marathon page. You can find her work on The Speed Gamers' website and her Youtube channel.
Thursday, December 17, 2009 by Enhasa
Tennis Thumb
As a tennis enthusiast and a sucker for goofy games and ideas, I admittedly might be more interested in Wesley 'SD2' Bester's Mario Tennis: Power Tour speedrun than most viewers. But hopefully you'll dig it too. Although they do like sports, I don't know if the Takahashi brothers (founders of Camelot) ever envisioned that they would one day best be known for Mario sports instead of Shining games or even Golden Sun. Maybe that's why this particular installment is actually a tennis RPG, feeling like an odd combination of Mario Tennis, Golden Sun, and yes, Pokémon. Our latest in SDA's proud tradition of runners named Wesley chooses Clay (the character, not the surface) and aces his way to a single-segment Singles 1:14:55 on Easy. He even provides a handy box score at the end of his comments.
Sunday, December 13, 2009 by Enhasa
Perestroika
Once upon a time, there was a speedrunner named Andrew Gardikis who was downright ecstatic. He had just finished beating Jim 'vgmrsepitome' Hanson's Rush 'n Attack run in 0:09:53! Or so he thought. After careful timing, it turned out he had only tied Mr. Hanson's time. If you think you know where I'm going with this, I probably just crossed you up; Jim Hanson himself is the one featured in this update, returning to the scene of his first speedrun. The grenades he got in stage five account for five of the twelve seconds saved in this 0:09:41. The other seven come from minor optimizations, which is especially impressive given that Jim nailed his run in only ninety minutes of attempts. Jim is a shrewd man, having set a very manageable personal goal of one run on SDA per year, meaning this one was gravy.
Thursday, December 10, 2009 by Enhasa
The Legendary Adventure
Before diving into today's games, I would like to inform you of the next masterpiece from SDA's One Tenor. Mike Uyama had business in the great state of Pennsylvania, so he stopped by to visit Chip 'Breakdown' Vogel. The ensuing Ristar audio commentary was practically inevitable. It's one of my favorite yet, and not all of that is due to the game in question.
My apologies if you were tricked by the title and expected the PS2 game, but today's Rygar speedrun is on the European version of the original NES release. Most runners choose either NTSC or PAL versions of games to run — physical location usually has quite a lot of say in that — but Kristian 'Arctic_Eagle' Emanuelsen blazes his own trail and tries his hand at both. Spurred by both a bounty and an old rejection, Kristian battles through the game in 0:28:38, over a minute faster than previously done. This joins his 0:24:59 NTSC run, but there are too many minor version differences to fairly compare the two. Don't worry, you still get to use your shield as a weapon in both!
You don't get to use your shield as a weapon in Sonic Adventure, but you do get to use yourself as a weapon, which I guess counts for something. While I'm dispensing version info, today's speedrun is on the DX Director's Cut version for GameCube. That shouldn't be a surprise, really; the Dreamcast gets no love, and all of our other Sonic Adventure runs are on GameCube already. The speedrunner known only as 'Bertin' has shaved two seconds off the time of the shortest category, Super Sonic. His 0:01:52 with deaths replaces a run by Andres 'Mad Andy' Montalbetti, who is perhaps now as mad as ever. The improvement comes from a faster Perfect Chaos fight, which is a bit like saying a Sonic Spinball run was improved by faster pinball sections.
Sunday, December 6, 2009 by LLCoolDave
Now even more free
I'm very pleased to announce: Speed Demos Archive is now accepting runs on Freeware games. Before we get to the celebration ceremony you may want to have some history on this change. One of the original rules when the site expanded beyond Quake was that games had to be professionally published to be considered for SDA. It made sense at the time to stop poorly made and short games from being submitted. However, this was also about the time that Cave Story was released and showed the world that quality gameplay could be had for free, and since then, several other free games turned out to be well suited for speedruns. At the same time, the videogame industry is changing with a lot of small companies making professional quality titles on a budget and publishing them on their own. And then we have titles such as Dink Smallwood that were once published but have been available for free for over a decade now, but technically still meet the original requirement. To make it simple: There seems to be no reason to exclude some games from SDA for arbitrary reasons, so the decision was made to drop the rule.
So what does that mean for you as a (possible) runner? As long as what you pick qualifies as a game in some way we are likely to accept it now. This includes Flash games as well, although there are still some technical issues with their inconsistent framerates.
The beforementioned celebrations are, of course, three brand new runs on Freeware games. First of all we have Tower of Heaven in 0:02:03. Tower of Heaven is a short platformer that constantly adds more restrictive rules you have to respect (or die). Because a speedrunner doesn't waste time doing silly things such as walking left or touching walls, Maciej 'groobo' Maselewski had no trouble plowing through the game quickly.
Next we have some early holiday spirit with Merry Gear Solid: Secret Santa in 0:02:18.14. A parody of the popular Metal Gear series, this game involves sneaking through a building as Santa avoiding children that are up much too late. Bart 'TheVoid' de Waal did a good job optimizing the game, although groobo already pointed out some minor improvements. With a sequel to the game announced for this December you can be sure to see more Christmas espionage on SDA soon.
Lastly we have a very special run on an outstanding game, Iji. Daniel Remar has started working on this game at about the same time SDA has moved beyond Quake, and only finished at the end of 2008, taking longer than many million dollar professional titles. It's an action platformer involving some RPG elements and there's really no way I could describe how great the game is in a single paragraph. If you like games at all (which I know you do if you read this), do yourself a favor and play this. It's just that good. What makes this run special is that it is the first run on SDA by the game's creator. Daniel uses all his detailed knowledge on how the game works and hours of playtesting in order to beat it in an amazing 0:27:18 on normal difficulty. The run is very well optimized and planned and uses some pretty neat small timesavers throughout. There's still plenty more difficulties and game modes left, so I'm sure this is not the last we see of this game on SDA.
Monday, November 30, 2009 by Enhasa
My Heart Will Go On... A Plate!
Another game with a bad ending, at least for DK fans, is the original Donkey Kong. After his brilliant Donkey Kong Jr. text commentary — oh yeah, and the run was good too — Ray 'Croc-Doc' Cullen has made another house call for its predecessor. Just like last time, Ray bucks the trend and includes entertaining text commentary and informative audio commentary. There's even less of it this time, however, since this run takes only 0:01:05. Previously manning aping the page was Giel Goertz's 0:01:22 on the European version. The only real improvement was one jump on the second stage, but Giel still decided he would rather bow out of the game page.
Last but not least, we have a self-improvement by the famed Mega Man speedrunner, Mike 'MegaDestructor9' Dickson. He has destructed his prior Mega Man 3 Anniversary Collection run by nine million fold. Okay, that's not true at all, but his nickname isn't MilliDestructor7 or anything. I'll save you the math and tell you that his 0:32:42 has fallen thirteen seconds to 0:32:29. Mike estimates that choosing the Anniversary Collection over the NES cartridge saved him about four minutes. If that wasn't helpful enough, he also goes through and details exactly where he gained or lost time compared to his previous run. So read that, if you would.
Thursday, November 26, 2009 by dex
The fast and the 4rious
Speaking of zombies, there's a game developer named Sigma Team, famed for creating the aptly named Zombie Shooter. To further prove they have a knack for original and mysterious names, they created Alien Shooter: Vengeance (hello, clever segue!). Guessing what that game is about is left as an exercise to the reader. If you're having trouble envisioning what could be its focus, you should watch Patrik 'Cremator' Salonen's segmented run. He doesn't waste time, only the monsters in this 0:32:19 on Normal difficulty. If action game runs keep flowing in at this rate, we'll run out of monsters to destroy soon.
Also of note, Enhasa made a little mistake in the last update. Tales of Vesperia is not actually the first dual-play run - there was Adam 'No1 Inparticular' Young's run in Super Smash Bros. Brawl. (Editor's note: This is what I get for being away on "sabbatical" at that time.) Also, I'm pretty sure there's some sort of capital punishment for the title of this update. Oh well...
Monday, November 16, 2009 by Enhasa
Majora's Mask; Multiplayer Mayhem with Mark, Michael, and Marcus
It's the triumphant return of the acclaimed Twilight Princess runner, Daniel 'Jiano' Hart. He's taken on the normal category for The Legend of Zelda: Majora's Mask, for which Peter 'pyh189' Yeh's time of 3:37 in 18 segments has stood since the middle of 2005. With the benefit of many new discoveries and Daniel's renowned dedication, it was eventually realized that a high-level run including all the tricks was indeed possible. So it was that this run — originally targeted at two and a half hours — ended up pushing two hours flat, with a final time of 2:03:04. And oh yeah, that's single-segmented. Check it out for yourself and be amazed! It's remarkable that so many advancements could be occurring all at once nearly ten years after its original release, but the Majora's Mask community isn't done yet, and perhaps sub-two hours is in the future.
It's also the triumphant return of 3/4 of the four-piece motley crew that previously speedran Tales of Symphonia. Their breakup was not fueled by drug addiction or solo careers but by Mark 'Peebs97' Peebles and Michael 'Flip714' Dix going off to college during the making of this Tales of Vesperia run, with Marcus 'DaBlueDragoon' Dix and Tyler 'ukm101' McDaniel still in high school. After having to restart the run twice due to unfortunate miscues, with a different lineup each retry, the final roster for this 43-segment New Game Plus 7:34 was just 3M. Once again, the group tag-teamed to write both informative summaries for each segment and some extremely entertaining off-beat comments too. This game isn't even built for dual-play, but Michael decided to play with one controller in each hand anyway. So not only is this a multiplayer run, but SDA's first ever dual-play run as well!
Thursday, November 12, 2009 by Enhasa
Pochi and Nyaa
It's too bad there isn't a character named Nyaa in Sunsoft's Journey to Silius. Yes, I looked. This is even the case in the original Japanese version, Raf World, and in the unreleased prototype that was created before Sunsoft lost the Terminator license for the game. No matter. We'll make due with Jay McCray, the protagonist. Jay is masterfully controlled by Dag 'ktwo' Cato, whose run on the European version finishes in just 0:13:48. That's more than enough time to format a floppy disc containing evidence that terrorists were behind an "accident" that destroyed an entire space colony. Don't forget to scroll your screen for advantageous sprite limits!
Saturday, November 7, 2009 by dex
The keeper of tombs
Shaun 'MMAN' Friend made an improvement to one of his old runs - and by old I do mean old, after all, 2005 was a while ago. It seems it was in dire need of improvement, as the new, 2009 run of Tomb Raider III is over 24 minutes faster. Shaun speeds through the third installment of the series about the Indiana Jones inspired adventurer and her bountiful bosom in 2:04:10. This palpable upgrade is done at a slight price - the number of segments increased from 19 to 27, but that's hardly a crime when the time saved reaches levels this significant. The runner mentions his plan for improving another of his Tomb Raider runs from 2005 - lets hope his work will keep being this entertaining.
Saturday, October 31, 2009 by Enhasa
The Old New Thing
First off, we have old Sonic the Hedgehog, brought to us by the Awesome Australian himself, Mike 'mike89' McKenzie. He once held the Sonic the Hedgehog record on SDA, and once again he holds the Sonic the Hedgehog record. Particularly clever readers will notice what I did there with the hyperlinks. That's right, Mike did not take back his Genesis Sonic record but instead staked out a new one on the Sega Master System and Game Gear game. This run will look quite different to those of you who have only played the Genesis version. It's also a bit shorter, as demonstrated by Mike's 0:11:08 with deaths. I know I'm highly impressed.
Then we have new Super Mario Bros. Actually, the game is matter-of-factly titled New Super Mario Bros.. But what happens when the game is no longer so new? Will it then be a misnomer? Also, will Nintendo follow up with a Newer Super Mario Bros.? You've got questions; Jordan 'Greenalink' Greener has the answers. Here is a 45-segment 100% 2:26:20 to prove the point, produced naturally on his trusty DS. This uncontroversial work was inspired by a very controversial work by someone else at another site. By the way, Nintendo has already pulled out all the creative stops with the title of New Super Mario Bros. Wii. Trust me, Jordan is ready.
Monday, October 26, 2009 by Enhasa
It's on like Donkey Kong
David 'marshmallow' Gibbons has been under some real fire as of late. Another of his speedruns from 2004 goes down today, as newcomer Austinn 'Davis' Hallman has beaten his Donkey Kong Country 3: Dixie Kong's Double Trouble Hard 100% in 1:51 by fifteen minutes. Hard mode has one key advantage, incidentally: you start each stage with both monkeys, which saves you the trouble of finding a DK barrel. Whereas David's run uses 11 segments, Austinn's 1:36 uses 58. The astute reader might notice that this equates to one segment per stage. If all this segmentation makes you dizzy, don't worry, Austinn also provides a Hard single-segment any% in 0:51. At SDA, you can have your cake and eat it too.
The other Donkey Kong game in this update is Donkey Kong Jr.. (The first period is part of the game's title, while the second one marks the end of a declarative sentence.) Did you know? This is the only game in history in which Mario is the bad guy. I was overjoyed to learn that this speedrun was done by Ray 'Croc-Doc' Cullen, who delivers with some of his trademarked awesome text commentary — if you want solid information, you'll just have to listen to the audio commentary. Ray chronicles the tale of a wee ape youngling in diapers who is endlessly ravaged by thoughts of revenge. It'll take you longer to read this harrowing tale than it will to watch the run, which clocks in at a svelte 0:01:28.
Thursday, October 22, 2009 by Enhasa
Banjoband
Today's other featured runner will have to rely solely on his nickname, as 'sinister1' has requested that we remove his true identity from the game page. So all I am at liberty to say is that this man has beaten his own Double Dragon II: The Revenge run. Thirty-nine seconds shorter, and still with deaths, this 0:11:22 is filled with an even larger number of flying knees per second. But that's not all! He brought along a best friend, Joe 'jprophet22' Corbin, and they churned out this two-player 0:12:13, also with deaths. Now, you may be wondering why this run is slower than the other one, but after watching just a bit of the added lag, you'll see.
Tuesday, October 20, 2009 by Enhasa
Contraband
Needless to say, this update is dedicated to the popular run 'n gun series. First we have Contra III: The Alien Wars, which has been attacked by more than one runner. Neither of them took down Mike Uyama but instead added new categories. Fresh face Kyle Halversen has a Hard difficulty 0:05:24 with deaths. Percentage-wise, this has to be the run on SDA that cuts the most time through death abuse, and it's all due to a peculiar exploit that will be very familiar to fans of Battle Garegga. News mainstay Jeremy 'DK28' Doll continues his relentless assault with two low% runs: 0:15:59 with deaths and 0:16:11 without. Simple arithmetic will show you that deaths save much less time in this case.
As you can see, low% is a popular Contra category because truly nothing is more manly than taking on hordes of baddies with no shirt and only your trusty peashooter to keep you company. And no man is more manly than the Swede of Speed, Freddy 'Frezy_man' Andersson! He has improved the low% time previously held by the aforementioned Jeremy 'DK28' Doll. It's a big one too, as 0:12:48 is now 0:11:34. Do you remember the any% Contra audio commentary, produced by a band of merry miscreants? Did you wish sometimes that everyone else would just shut up for a moment so Freddy could actually give insight into the game itself? Too bad, Mike Uyama traveled all the way to Europe just to ruin your day.
Friday, October 16, 2009 by Enhasa
Super Deadly Boy
Here's another familiar name. Give a warm welcome back to Jeff Feasel! Tom 'rdrunner' Votava's Deadly Towers 0:43:10 was long held to be a speedrun that might stand forever. It wasn't that the run was unbeatably optimized, but rather that the game is considered so bad that nobody would ever want to put in the time or effort or mental status to beat it. I suppose after you've conquered only good games such as Bionic Commando, Gauntlet, Adventures of Lolo, and River City Ransom, you too might give in to your sicker perversions and come away with the long, dark 0:33:56 of the soul.
Let's lighten things up with some Paperboy. Oh wait, this is the most twisted of all today's games. It's the inaugural speedrun for Yadir 'Riskbreaker Y' Osornio, who will soon be a familiar name in the news. Extra! Extra! Read all about how he intentionally crashes his bike, vandalizes homes, and generally acts like an all-around Johnny Knoxville. Yadir brakes for no man, canine, grandma, reaper, or graveling in his 0:10:50. This speedy recklessness is sure to earn him a promotion, demotion, or some other type of motion altogether. Watch the run and see what all the commotion is about.
Sunday, October 11, 2009 by dex
The dark night
Baldur's Gate: Tales of the Sword Coast is one of Bioware's most known RPG games. It's also a game containing a lot of bugs. And if there's anything speedrunners like, it's bugs that dramatically speed gameplay up. With the application of some refinements to the earlier runs, both the single segment and the multi segment categories have been improved. Curiously enough, not by one person - Julien Langer submitted a self improvement to the segmented run on normal difficulty (0:14:36 in 12 segments, knocking off almost 2 minutes), and Benjamin 'Beenman500' Culley applied Julien's tricks in a risky single segment run on the normal difficulty, finished in 0:18:29, 6 minutes better than before. Torrents: segmented, single segment.
Tuesday, October 6, 2009 by Enhasa
Here's my mega plan
The second of these would require more explanation, but it was Chris 'Satoryu' Kirk who did this run of Mega Man Maverick Hunter X. So you can just listen to his fabulous audio commentary instead. Gone is his old 0:42:52 in 13 segments from 2006, and in its place is this shiny new 100% 0:37:01 in 15 segments. This is the fourth iteration of this run for Chris, so one could say he is a wily old veteran.
Saturday, October 3, 2009 by Enhasa
Mario the Plumber
What kind of party is it? A Mario Party. Who's invited? Everybody! That's right, before Nintendo became the undisputed party game company, they started it all off with the also fittingly-named Mario Party. And unlike WarioWare, these mini-games can be completed at different speeds by different people. Kevin 'neskamikaze' LaLonde took advantage of this circumstance and pumped out a 100% Mini-Game Island run in 0:45:45 and nine segments. Cower in fear as Mr. LaLonde valiantly fights through assorted mini-games in order to set up an ultimate showdown with none other than... Toad.
Thursday, October 1, 2009 by Enhasa
Baby ate my dingoes!
And then we have the seminal Bonk's Adventure, starring the titular cavebaby who bonks enemies with his massive forehead. PC Engine fans everywhere will be saddened to learn that this is a run on the Game Boy port. Don't put away your winky smiles just yet, because this version displays its own brand of charm. Rob 'Mickey Mage' Whitener is back with a one-minute improvement over a previously rejected run. After adjusting for Super Game Boy usage, this one rescues Princess Za in 0:18:53. Incidentally, I have learned that "za" is not a valid word in Scrabble, but I suppose that's why you need to challenge that sort of thing.