TPH Forum
TPH => Music => Topic started by: Guest on April 21, 2005, 06:01:26 pm
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Hello, I was just wondering if you plan on doing a soundtrack selection for Rockman & Forte (Mega Man & Bass). The game was part of the "Original Series" of Mega Man. So, I think it would be a great idea to have this game included within all the other Mega Man games in the "Original Series".
It just doesn't feel complete without this game, and I would greatly appreciate if you take this into consideration. Thank You! :D
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The forum has a search function... I swear, ROckman and Forte has come up at least 20 times in different topics.
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well I have all the songs in 128 kbps, If you REALLY want them i guess i could give em away
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That's alright. I just found an SPC set of the game with a guide on how to convert them into MP3's. So, I won't be needing those songs from you, but thanks anyway! :)
Also, sorry about the request being brought up many times before.
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But that wasn't a line-in recording now, was it? ;)
I can make an SPC conversion just as easily too, you know, and have it sound entirely identical to the original cartridge's sound (but no sound effects would give it away as an SPC rip, naturally).
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Can you tell me exactly HOW to convert SPC's to mp3's, please neotheone? I've been looking for a way for quite some time (1+ years) and all methods have ended in failure. I won't think of submitting or anything with the converts, I jsut want to use them for my purposes. (Front Mission Gun Hazard soundtrack! wOOt!)
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Just get a SPC plugin for Winamp (assuming you use said program) and use its mp3 exporting feature.
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Winamp has an mp3 exporting program? NICE! Now I can make an ff7 soundtrack (for myself) with it fromt he psf's!
Uh... Where is the mp3 exporter? In the plug in selector screen?
(and yes, I use winamp for basically everything.)
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The beginner's guide to turning emulated music into redbook audio:
1. Plug the files into Winamp's playlist.
2. Go to Preferences.
3. Go to Output.
4. Select Disk Writer and configure it with the proper output folder.
5. Take off shuffle and repeat, and play the first file.
This will output the files into waves, and then you can convert them into mp3s, ogg vorbis, or lossless. I'll leave the more advanced and complicated features to myself for now ;)
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WWWWWWWWWOOOOOOOOOOOOOO! Axelay and FF7 soundtrack, COME TO ME!
What I like to do is make copies of my favorite songs in the same folder as the originals. That way they're all arranged properly (in order as they appear in the game) and they're easy to find and locate. They all have 'copy of' at the start of their name. Just a little tip I do to help organize my massive collection.
Thanks a lot, neotheone! You're the second-best! (protoman, naturally, is best, since he's the original guy here and makes and maintains the site and forum.)
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Yes, Protoman is the best. He provides the hosting and bandwidth for everyone, too :D :D :D
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curious as to how you would get them to sound 'entirely identical' to the actual console's sound, assuming you weren't being sarcastic. my experiences with snes sound emulation have been so far from the 'real thing' it was pathetic.
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Using the latest version of SNESAmp (3.2), changing the default settings from "High quality" to "Like SNES", and using high-quality SPC dumps. For both of these, go to http://www.alpha-ii.com/snesmusic/v2/
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wow, thanks for the info. looks like someone does care about stuff like that after all.
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I have to say then, what is the advantage to a line-in recording? I have done this on several occasions, and it sounds okay, but if you can get the exact same sound as the SNES, then SPC rips seem to be the way to go.
BTW not the original Guest
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You can't emulate the "exact" same sound, you only get something close. Only by taking the A/V cables from the SNES (NOT the RF adapter!!) and plugging that into a sound device will you get the "exact" sound that its supposed to sound like.
My point was that you can get something very, very similar, but it won't be "legitimate".
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I find that GBS's, Gamboy sound files are better quality than the real thing, since they aren't hindered by a piddly little speaker and have a full sound card being used. Take for example Megaman 5 GB version. Sunstar's song sounds better on GBS that on the cartridge.
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Yes, emulation is like that. Emulated N64 graphics are often better than the real thing now (Super Mario 64 and GoldenEye stick out to me, on my GeForce FX5200 which is already a "bad" graphics card).
SNESamp 3.2's "High quality emulation" is supposed to make it sound better, and sometimes it does, but it also makes cymbols and other instruments sound grating and too loud, like in FF6 Celes, MMX3 Crush Crawfish, and other songs...
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Dose protoman die in this game?
Dose King kill protoman?
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Dose protoman die in this game?
Dose King kill protoman?
YES.
AND
YES.
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Dose protoman die in this game?
Dose King kill protoman?
YES.
AND
YES.
No, Dr. Light kills Protoman in the true ending, fool! He tried to fix Protoman's guidance system, but failed.
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SHIT.
In the african version Megaman X bitchslaps protoman, killing him. ;0;
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Dose protoman die in this game?
Dose King kill protoman?
One, this section is for discussion of Rockman/Megaman music.
Two, why the hell did you revive a topic over a year old?
Three, actually, The Jolly Green Giant killed him by stealing his scarf, which is what kept him alive. He then went back in time, and killed both Dr. Light, and Dr. Wily, which erased every single robot they built from existance.
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DAMN YOU, GREEN GIANT! YOU AND YOUR FROZEN VEGETABLES!
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JOLLY GREEN GIANT IS HUEG!
(http://i18.photobucket.com/albums/b144/-SuperYoshi-/HUEG.jpg)
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He's so big his shadow stopped making sense!
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That too.
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Kermit's spasm attack is my prime concern. Your posts are meaningless compared to it
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King pwnz Protoman not once, but twice in this game.