Poll

Do we need an RP battle to cool things off here?

God, I thought I was the only one who realized that!  Yes!
2 (50%)
Hell no, those are retarded and for five-year-olds!
2 (50%)

Total Members Voted: 4

Voting closed: December 20, 2005, 08:18:27 am

Author Topic: Describe your RP persona!  (Read 4610 times)

Byte Man Zero

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Describe your RP persona!
« on: December 20, 2005, 08:18:27 am »
I thought that since most of us here RP, we should describe what we can do as our Online personas!  This may make the RP's more interesting in the future, so I'll start off, just to get the ball rolling.  And if it leads to an RP, well GREAT!!!!!

Name:Byte Man

Height: 5'8"

Alliance: Self (good)

Appearance: Similar to Proto Man, but his coloring is Blue and Grey, as opposed to the red, and his Bandana is red, Shield matches. Is also taller.

Creator: Dr. Cossak

The latest and greatest creation of Dr. Cossak, Byte Man was designed to emulate Proto Man in almost every way, with new robotic enhancements added in for maximum butt-whup. He was originally intended to be a prototype for a new line of Robo-Police, but a cloning accident rendered him instead as a "Bioroid", or a type of living machine. Dr. Cossak was quick to realize the implications of this, and taught his new "son" the ways of right and wrong. He is still considered one of the family, but has gone off to do his own thing, and has sworn to bring Wily to justice alongside his "cousins", Mega Man and Proto Man.

Primary Weapon: Byte Buster. This is similar to Mega Man and Proto Man's Charge Cannons, except it is slightly more powerful, and can charge one level higher.

Secondary Weapon: Byte Shield. Identical to Proto Man's shield in that it can deflect any energy attack, including Robot Master Weapons, the similarities end there. Hidden inside the shield's rim sit triranium blades that are 3" in length, and are laser sharpened to a point where the edges are no thicker than a molecule. This allows them to slice through any opponent, however, since it is a rather unwieldly weapon, it is usually used as a last resort.

Special Abilities: Enhanced Teleportation: 'Nuff said.
Weapons Copy: If you don't know this, you need to leave the internet and never return.
Enhanced Slide
Dash Charge
Bio-cybernetic transmutation: This unique ability was another by-product of the cloning accident. Byte Man can, at will, transform into a human and back to a bioroid at will. In human mode, he looks almost identical to bioroid form. The call for both is Byte Man, Maximize!

Animal Companions: None on his own, however, Mega Man often allow him the uses of their robo-pets. The pet of Byte's choice is Tango the Cat.

Calvat

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Describe your RP persona!
« Reply #1 on: December 20, 2005, 08:23:44 am »
I would no idea on this.
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Byte Man Zero

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Describe your RP persona!
« Reply #2 on: December 20, 2005, 08:29:42 am »
Quote from: "Calvat 69"
I would no idea on this.


I know you hate research, but check some of the old threads.  We RP Battled quite often, and I was hoping that people would like to use this thread as a reference for future battles.

Calvat

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Describe your RP persona!
« Reply #3 on: December 20, 2005, 08:32:19 am »
No need for research, I've witnessed.

It seems good idea, but still people would battle outside the thread still, but meh.

I'll keep out of the fights thank you. *Exits thread*
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Describe your RP persona!
« Reply #4 on: December 20, 2005, 11:20:07 am »
I'll just post a link to the moved 'Bros RP.

Earth, Fire, Wind, Water, Godmoding! By your powers combined, I am Captain Haxx0r!

Note: RP Story there is created FOR there. So the end couple sentances make no difference. But the first few up to the point where he begins his wandering, are what would be concidered his backstory.

Join the Forum if ya'll want to. It could use the activity boost since it's just starting, and not many of the old members have joined again.

For those who can't find the thread I made there, I'll post him here too, the parts that don't pertain to here will be removed. Due to lazy..

Note: The only way most of my skills were accepted without the Godmode rule that was made, is that they were the first kind to do what they did. Restrictions were made for each. And, for those o you who didn't go to Exe bros, you might not understand the damage formula. So, give Syrinx a link.

Note...Again: There weren't allowed MegaMan connections aside from Reploids. Meaning none of this is canon. So there is no MegaMan or ProtoMan or whatever known in Exel. Meaning if you tried to use that Byte, it would get shot down faster then a Jewish Airplane in WW2. >_>



Name: Drifter
Clans: Reploid
Alignment: Dark
Element: Neutral
Inventory: Vengence Reborn


Fighting Style- Overburner: Drifter, over the past few years and months, has developed a way of combiningg his skills together. His skills, if compatable, can be linked. Some skills, the ones that require time to charge and the kind, can only start, or end a combo. Otherwise, he can link several skills and attacks together as long as the skill or SP allows. Compatibility means a skill follows all it's restrictions and guidelines. To use a skill such as Raven Ray at the end of a combo, he must pay 1.25 x SP cost for it. He puts his all into his attacks, every skill possible. It burns up SP quickly, but that is the price for the way he chooses to fight. If there is a restriction, such as Raven's Ray 75% HP limit, he may overide it for 20 x lvl Hp sacrifice.

Start and End only skills:

E. D. Busters
Raven Ray
Energy-Chains
~Vengence SKills~

Skills that can't be used in combo's:

Byte Hands
Fury of the Wanderer



Weapons: Vengence Reborn,

Name: Vengence Reborn
Element: Nuetral
Description: Vengence is Drifter's, sidekick, if you will. He created Vengence himself, using many materials he didn't understand, a chemical reaction cause an explosion, and what was left standing afterwards was a Scthe, almost as tall as he was, when he gripped it, it shrunk to the size and shape of a sickle. Over the past few years, he's learned how to use Vengence. Vengence has two forms. His 'original' form is a sickle. That does 8 x lvl damage. His 'true' or 'reborn' form is a 5 foot 6 inch tall scythe that does 12 x lvl damage. It costs SP to transform Vengence though. SP Cost is Drifter's lvl, once reaching Level 25 it will become Drifter's lvl x 2, once becomes 50 it will be D's lvl x 3. When he gives up the SP, he will hold Vengence outward, and slam him into the ground, quickly shooting himself back up as it extends and grows. Does not use one turn, but if used with a skill that also has same effect, turn will be used. Vengence himself grows along with Drifter, and gains new abilities as time passes. These Skills are only usable with Vengence. In the extreme situation that he is below 25% Max HP, and has no SP, he may sustitute the power blocks for SP. Doubling the cost though, allowing him to use at least one or so skills. But costing him a lvl x 20 HP sacrifice. If there is a restriction, such as Raven's Ray 75% HP limit, he may overide it for 20 x lvl Hp sacrifice per skill.

The way these skills are, is that Vengence has power of it's own, that is constantly being created and stored. At Level 5, he has only 1 Power Block Stored. Meaning he can only use a skill with one Block once. Every 5 Levels he gains one more Power Block. Can have a Max of 5 Power blocks until reaching lvl 50, where he will then begin storing more, when at lvl 75 will be able to hold 10 blocks. The Blocks Cannot be recharged until after a battle. or, can be recharger forcivly, if Drifter Sacrifices 20 SP per block to regain them. Uses up one turn. And vice versa, he may also turn the blocks into SP, if he so wishes. Can be Sp charged while doing other things. If he charged the blockes up giving them SP, he will only get back as much as he gave.

Skills Learnable:
Poisen Stinger: Drifter will extend Vengence, with the blade backwords, and fire off the stinger near the bottem. It will cause 2 x WD, and instant poisen for target lvl x 3 for 5 turns. The Stinger will retract, as it's attached to Vengence with a small chain. Level Req. 5. SP Cost: Cost to Transform Vengence at lvl 5(Drifter). Only usable in Reborn form. Only usable with Vengence. Piosen can stack. Cost: 1 Power Block. Element: Wood

Jabber WhirlSlash: Drifter will use the stinger at then end of Vengence and jab with it several times, causing the opponent to be poisened for lvl x 3 for 5 rounds, he will then finish it off with a horizontal slash with such force that a whirlwind is created afterwards, with a 50% to disorientate. SP Cost: Cost to Transform Vengence at Lvl 5 (D). Damage: 3 x WD Cost: 2 Power Blocks. Level Req.: 10 Element: Wind

Hunting Beast: Drifter will shoulder Slam into an enemy dealing 1.5 x WD damage. He'll then follow up with a slash from Vengence, dealing 1.5 x WD, . Then he will do a front flip, transforming Vengence in midair into his reborn form, and slam him down, creating a shockwave that hits all enemies for 3 x WD. Having a 50% chance to stun as well. Cost: 2 blocks. SP Cost: Cost to trans. Vengence at lvl 25.. Lvl Req.: 15 Element: Neutral

Core Leonis:  He will then viciously assualt his enemies. He will attack 8 times. Spliting it up between the number of enemies as equally as possible, or however he wants to, even if it's to focus on just one enemy. Each attack does 1 x WD damage. SP Cost: 15%. Cost: 3 Power Blocks. Lvl Req.: 35 Element: Vengence at lvl 50. Drifter Auto-Maticly hits 5 times,  the 6th has a 75% chance to hit, the 7th has a 50% chance to hit, the 8th has a 25% chance to hit.  Even if one misses, he will continue attacking until he's slashed them all. Only usable once per battle. Counts as one attack.




Psychical =


Skills:



Name: Raven Slash
Damage: 2 x WD or 4 x WD
Description: Drifter charges his weapon, whatever's being used at the moment. The more SP, the more damage.
SP: 40 for 2 x WD or 60 for 4 x WD
Attributes: If a compatable ability allows it, this skill can be comboed with others.
Level Req.: 5


Name: Booster-Toe
Description: Drifter will quickly boost using jets at the bottem of his feet, he will be able to dodge one attack from the previous turn.
SP: 95
Attributes: If a compatable ability allows is, this skill can be combined with others, to preform a counter attack.
Level Req.: 5
Description2: May be used as a physical attack instead, the Booster-Kick. Drifter will boost at an enemy, and do a spinning mid-air kick at then. 3 x WD damage, with 50% chance to disorientate, and 50% chance to stun. SP: Cost of Booster-Toe. Element: Wind
Attributes for Booster-Kick: Is comboable, if circumstances allow.


Name: Energy-Chains
Descirption: Drifter chargers an electrical energy into his left arm buster. He fires it at an enemy, and it will form around them and surround them tightly, making them unable to move at all. Lasts 2 turns unless disabled by a water attack that hits it.
SP: 100
Level Req.: 10
Element: Electricity
Restriction: Drifter may not use an offensive skill for the first turn the enemy is immobilized.



Name: D-Buster
Damage: 2 x WD
Description: This is an attack skill that can be added to any other skill for a combo. Using any one of his other attacks, Drifter can quickly morph his left hand into a Buster, and fire a large blast at his opponent, adding an extra 2 x WD to his previous attack. Say Drifter is using Reaper Whirlwind, and he decides to use this too, he does 3 x WD + 2 x WD. Can be used up to twice per usage, the second time he will morph his right hand for an added 2 x WD. As in RW + AB + AB = 3 x WD + 2 x WD + 2 x WD.
SP: 50 For first blast. 55 for second. Each one counts as a seperate attack added onto the original attack. Can be used alone, and can target seperate enemies if need be.
Element: None
Level Req: 10
Restrictions: The First blast cannot be added to a combo that has a skill that does more then 5 x WD. The Second blast cannot be added to a combo that has an attack that does over 4 x WD.






Name: S-Buster Blast (S = Soul)
Description: Drifter will charge his Buster with an unknown absorbtion energy. And fire it at one enemy.
Damage: When fired at an opponent, it will drain 2 x WD HP, and 2 x WD SP from them, bounce back towards Drifter, and heal himself.
SP: 65 + lvl
Level Req.: 10
Restrictions: Only usable when Drifter is below 50% Health or SP. The WD for this skill is calculated as Vengence's First form only. Meaning no matter what form or weapon being used, it counts for only his Sickle Forms WD. Only usable once per battle. Cannot Drain more then he can hold.
Attributes: If a compatable ability allows it, this skill can be comboed with others.






Name: E. Powered D-Buster
Damage: 1xWD For every Status Chosen + Chances for Status (50% on each)
Description: Drifter charges his buster with random elements and fires them off at an opponent. 1st Burnt (5 x Level Damage, lasts 3 turns), 2nd Disorientated, 3rd Frozen (lasts one turn only), 4th Paralysed, 5th Poisened (Target Level Damage, lasts for 5 turns only), 6th Shocked (Lasts 10 turns for Level damage), 7th Stunned. Each Status then has a 50% Chance of working. Each one costs 30 SP. Drifter pulls in his left hands fingers, and begins charging energy. The energy is built up to be extremely random, and changes elements for a few moments. After a few seconds, he fires, and whatever elements that are currently being used by the D-Busters are fired out. The elements that stun or stop an opponent cannot stack, and only their damage will be counted. As if Stunned, Paralysed, and frozen all worked, only one would work, a coin flip would decide between the first two, then the last two. Can be fired off at up to 6 enemies. But because juggling all these elements is no easy feat, it takes it's toll with a Level x 5 HP Drain. Drifter himself can choose which elements to use.
SP: 50 to start attack and extra 30 per skill selected.
Element: Element decided on Status Chosen.
Level Req: 10
Attributes: Status effect 50%. If a compatable ability allows it, this skill can be comboed with others.




Name: Shocker Revival
Damage: SP to HP revival.
Description: Drifter morphs one of his hands into a large needle...He then stabs it into an ally, and transfers a revicval substance that is naturally processed in his mechanical body into them. It costs SP, but the effect is his ally being revived with a portion of his HP back. It also injects a booster syrme into them, boosting defense. Making them take 25% less damage for 3 turns. Reviving them with 1/3 Max HP.
SP: 15%
Level Req.: 15
Attributes: If a compatable ability allows it, this skill can be comboed with others.



Name: Combo to SP
Description: This is a passive skill of Drifter's. Due to years of training his combo's, he's developed a method of saving SP on them, using a mechanism installed in his body. With this, the amount of combo hits determines how much SP he will save, along with his level. The higher the level the more advanced and trained he becomes. Each hit removes 2% from his SP cost of the skills. So if he used a 5 hit combo, he would save 10%. Example: Raven Slash > D-Buster > ShipeShift/Raven Slash with Beam Sword > D-Buster > E.D-Buster. Teh SP cost of that normally is 465. With this, at level 50, it is only 368.
Attributes: Formula is, SP is reduced by %, remaining number then has Lvl subtracted from it. Leaving the SP cost.
Retrictions: Must be more then a 3 hit combo.
Level Req.: 15



Name: Shape Shift
Description: Drifter can morph his arms or hands. He can turn any one of them into a weapon. The weapons he can turn them into are basic, but still useful. Include Beam Sword, Laser Gun, Phaser Mace, Energy Drill, Beam Sickle. Each one is capatable with skills. And lasts the entire battle, but cannot morph more then 2 body parts at a time. And all can be attatched to an attack. So if Drifter uses RW, for 3 x WD, and then attacks with a laser gun, it will be added to the damage. Each one counts as a seperate attack though. Can morph one hand a turn without wasting whole turn, but if morphs both hands, turn is used.
Damage & SP: Each weapon has it's own damage. Or damage reduction abilities. And own SP costs.
B. Sword: 18 x lvl. Can be elementally charged for 15 SP. Element is users choice. SP: 30 per turn. 10 per combo attack.
L. Gun: 15 x lvl. Adds Special Skill 'Gun Blast'. SP: 15 per turn. 10 per combo attack.
P. Mace: 16 x lvl. Adds Special Skill 'Pulse Slam'. SP: 20 per turn. 10 per combo attack.
E. Drill: 13 x lvl. Adds Special Skill 'Energy Drainer'. SP: 20 per turn. 10 per combo attack.
B. Sickle: 14 x lvl. Adds Special Skill 'Slicer' SP: 15 per turn. 10 per combo attack.

Special Added Skills:

Gun Blast: Drifter may charge up a blast. The number of turns charged, the higher the damage. Total allowed is 3 x WD. Each turn adds 1 x WD.
SP: L. Gun Cost + L. Gun Cost. Does not cost when charging, only firing. L. Gun cannot be used while charging, and must wait one turn before being usable again. Gun can be fired at anytime, and even charged longer then 3 turns, but will not get stronger after 3rd.
Element: Nuetral
Pulse Slam: Drifter powers the P. Mace up with energy, then slams it down on his opponent. 2 X WD damage, + 50% chance to stun.
SP: P. Mace Cost + P. Mace Cost.
Element: Nuetral
Energy Drainer: Applicatable to only reploids. If Drifter is fighting an enemy reploid, he may slam the drill into them, make the tip open, and begin draining their energy. Drifter gains 1 x WD HP back, and does 1 x WD damage total.
SP: E. Drill cost + E. Drill Cost.
Element: Nuetral
Slicer: Drifter will rapidly swing the B. Sickle in many directions, causing 1. 5 x WD damage, and a 35% chance to disorientate.
SP: B. Sickle cost + combo attack cost.
Element: Wind.

Added SP Costs: Since these weapons are usable with skills, they of course need to cost for skills too. Which is Skill SP + Combo Cost*2.

Level Req: 20
Attributes: All Weapon skills and weapons themselves can be comboed with other skills where allowed.



Name: Raven Ray
Description: Drifter takes Vengence in his full form, and rams him into his arm lengthwise. 'Cause extreme pain all the way. Making him lose lvl x 10 HP. Vengence then begins consuming his arm, turning it into one huge cannon.
Damage: He fires off the cannon for 2 turns. Constantly bombarding his foes. Hitting all enemies 5 x WD the first turn. He then fires a large orb above the enemies. On the enemies turn it will pulse and crash into them, causing a large explosion of energy dealing 3 x WD to all enemies again. During his next turn, Drifter cannot attack, only use items or defensive skills, he also loses another lvl x 5 HP as Vengence retreats from his arm.
SP: 25% Max SP + lvl
Element: Nuetral
Level Req.: 25
Restrictions: Must be below 75% Health. Only usable once per battle. The arm used no longer becomes usable the rest of the battle. End or Begining only combo skill.






Name: Byte Hands
SP: 35+lvl/2 per hand luanched.
Description: Drifter launches his hands off of himself. Creating up to two flying Bytes. Each one has Drifter's lvl x 50 HP. He commands them both in battle. They do not have SP of their own, but they share it. Can be used in conjuction with his ShapeShift skill, and may transformed an arm that has had it's hand launched into a weapon. Will not use up one whole turn if he luanches only one, but if he uses his ShapeShift skill to morph the other, his turn will be done.
Damage: Each attack from these does 1.5 x WD Damage. Each gains the special skills 'Gun Blast', 'Charger Ram', and 'Electro fist'. Can be used in conjunction with other skills, such as P-I-M. But only affecting Drifter, not the hands themselves.


Gun Blast: Drifter may charge up a blast. The number of turns charged, the higher the damage. Total allowed is 3 x WD. Each turn adds 1 x WD. SP: Cost of Launching Byte.
Charger Ram: The Byte can charger energy into it's fireing portion of it's opening, and ram into it's target, releasing the energy as it hits, causing an explosion of energy. Damage: 2.x WD. SP: Cost of Launching Byte + (Drifter's)lvl.
ElectroFist: The hands can charge themselves with electricity. And ram into their target, causing 1.5 x WD + 50% to paralysis. Element: Electricity. SP: Cost of launching Byte.

Descrption Part 2: If Drifter himself is defeated, these will not simply die, they will instead rejoin Drifter's body, and charge him up with the amount of HP in. Meaning if both had full HP, they would heal him completely. After that happens, or when he recalls them, they can no longer be used this battle. But they may stay in as long as he wishes otherwise. When he recalls them, he will regain all HP he lost by launching them.
Restrictions: Not comboable.

Level Req.: 30




Name: Polar-Ikaru-Mixer V2 (P-I-M)
Description: Drifter charges the gem in his beret, and creates a blue and white shield surrounding himself. Drifter can change the polarity and ability of his shield on his turn, before attacking, changing it's color to red and black. Can be switched back and forth at will, does not use up any turn aside from turn used. It will shut off if he doesn't feed SP into it, and it will shut off Auto-maticly when he runs out of SP. It effects the turn before's attack. So if he was attacked with a dark spell, he could activate it on his turn, and it be absorbed. Lasts 4 turns maximum. If used for 5 turns, it will explode, 'causing 2x WD to himself. Can only be used once per battle.
White and Blue Shield: Absorbs 25% of all Light Damage, what damage is left is instantly nullified, Drifter takes no damages whatsoever. Dark Damage does double. All other elements reduced by 25%. Psychical attacks reduced by 25%.
Black and Red Shield: Absorbs 25% of all Dark Damage, what damage is left is instantly nullified, Drifter takes no damage whatsoever. Light Damage does double. All other elements reduced by 25%. Psychical attacks reduced by 25%.
SP Cost: 50 for Shield, 25+ Lvl more each turn. The first amount is only for turn casted. Costs 10 SP to switch colors.
Description, Part 2: All damage absorbed, yes even the 25%'s from other elements, stack up to a stock of absorbed damage. Every 10x'Drifters level' amount of damage stocks up to a single missile, and any leftovers are stocked too. A missile, when fired, is the same element as the shield is currently, And deals 15x'Drifters level' damage. The missles pierce Guards. The missiles can be stored after the shield can no longer be used, but are instead fired as nuetral element.
Level Req.: 35
Element: Depends on the Shield Color. Light or Darkness.
Restrictions: Due to still not mastering the unknown energy inside of himself, if P-I-M is used in conjunction with Fury, Drifter will overreact, Self Destructing himself, killing him naturally, an dealing 50 x WD to everyone in the battle. Not comboable on turn used.





Name: Fury of the Wanderer
Damage: None
Description: Drifter pulls his arm back to behind his head, and flips on a switch that lays dormant under his hat. He then undergoes severe pain, and the fruits of his labor are his physical abilities enhanced, speed, strength, and endurance. He gains Level x 50 extra HP while his max HP is also increased in the same rate, and his strength is doubled. After the 6 turns, he will lose Level x 50 HP and the extra max HP will also be lost, regardless of how much he lost during the effect of the skill. But, he cannot kill himself from it. During the turn the skill is used, because of his heightened speed, he can use a non-offensive skill, or an attack on the first turn. All skills and attacks afterward get a X2 bonus. Also because of his enhanced Speed he has a 50% chance to go twice per turn, if it succeeds while he's frozen or stunned, it will still count as a turn, and he may then attack and whatnot. As well and speed and strength, his endurance is raised as well. He receives 20% less damage from all attacks to Drifter during the time the skill is active. While he's like this, Drifter grows in size. His arms and legs stretch out, and his chest grows large, he becomes skinny, tall and lanky, his hat becomes too large for his head, while a pair of red eyes glow from his overshadowed face. All Restrictions from other skills are lost (Example the D-Buster Skill, he can use it freely with whatever attack he wants)) During the time the Skill is active, Drifter's Auto-Repair Systems come online. He regains Lvl x 15 HP per turn, and 5% SP per turn. Drifter's attack's gain guard breaking abilities from the enhanced Strength.
SP: 380+2xlevel SP, Plus a Level x 7 HP sacrifice to use. And a (Level) HP sacrifice per each attack made.
Level Req.: 50
Element: None
Restrictions: Not comboable, usable once per battle.



Gender: Male
Height:  188 cm
Weight: 113,4 KG.
Age: 16
Personality: He's pretty self closed, but those he does care about he'll protect 'till the end. He's not exactly the nicest to strangers, and can be seen as pissy or annoyed. If something or someone doesn't interest him, he won't care about them, but when he does care about something, he'll chase it down and get it for himself.



Physical: He wears a hat, simaler to a berret or Klona hat. He wears a grey jacket to cover up his metallic blue armor, though his huge hands and feet still show clearly past the clothes. The jacket is held in place with a belt going across his chest. On the side not visable (his right) there is a small holding section. It's used to hold Vengence in his sickle form. When using a combo and in Reborn form, he may simply slide Vengence into the belt on his back, keeping it in place. The gem in his hat is blue. He wears light blue jeans. He has two, sigma-esk purple streaks below his eyes, his eyes also being blue.


"One who plays so close to the fire, cannot feel but be burned"
"What a wonderful way to die...don't you think?"
"Knowledge may be knowing about something, but you need wisdom to use the knowledge without being a fool."



Story: He was simply a test. Just created to see if it could be done. A Robotics professer of a far off country created him using an energy source not yet used before in a reploid. As soon as he was activated, he was scheduled to be destroyed, scrapped for parts to build another robot. He feared for his life, and broke out. He wandered throught he lab for awhile, and found a storage room full of strange technology. This is where he accidently created his weapon, Vengence. With Vengence in hand, he destroyed the lab, and wondered the world. Spending a few years driftering along, he aquired his name, Drifter. From a stranger no less. The man wore jeans, a large belt, a strange hat, and a black jacket and a few other accesories. He removed said clothes, and handed them to him. Drifter, unquestioningly wore said clothes. The man had a large cloak to cover himself up with, and he walked away, without even giving his name. And so Drifter has just done as he always has done.











Okay yeah so there. Have fun reading. XD

Calvat

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« Reply #5 on: December 20, 2005, 11:22:15 am »
@_@

I"M SPINNING OUT!
I aint reading all that!

Now I'm avoiding this topic, I dun wanna scroll. ;-;
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Herb

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Describe your RP persona!
« Reply #6 on: December 20, 2005, 12:07:50 pm »
me three
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"Being more than an hour late for your first day of work is a fucking power move. Let them know right from the start how you roll."

Byte Man Zero

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« Reply #7 on: December 20, 2005, 12:20:39 pm »
I have a description for reploid-only rp's, too, Drifter, so actually, I'm ok there.  But thanks for the heads-up, bubba.  I'll be sure to look into that when I get the chance!

Anonymous

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« Reply #8 on: December 20, 2005, 12:40:42 pm »
It's not Reploid only. Reploids are just the only Clan that's taken from something else. It's from MegaMan, naturally. So to balance it, they made it so you can't have a recolor, or the likes FROM MegaMan. It still has to be original is all.

Byte Man Zero

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« Reply #9 on: December 20, 2005, 12:46:33 pm »
As I said, I have a Byte Man X out there somewhere, I just haven't gotten around to developing it fully.  (Meaning original atrwork.)

Describe your RP persona!
« Reply #10 on: December 21, 2005, 05:43:27 pm »
Interesting...

Seriously, if you don't know enough about our RP personas, you obviously just met us.  XP  *SHOT*

Nevertheless, I'll post stuff later.  Online MKDS has recently conquered my life.
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Byte Man Zero

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Describe your RP persona!
« Reply #11 on: December 22, 2005, 01:47:37 pm »
Less CJ...

DOOOO...NOOOOTTTT...WAAAAANNNNNNNTTTTTTT!!!!!!!

Describe your RP persona!
« Reply #12 on: December 22, 2005, 02:08:07 pm »
You want more CJ?  Then get MKDS.  You have his Friend Code in the Gaming forums.  XP  *SHOT*

AAAAAAAAANYhow...if you want to get to know me, here's an exact copy of an ENG-101 comparative paper I made a while ago.  It got me a perfect score, too!

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Christopher J.M. English
October 2, 2005
ENG-101 B
G. Collela

Light and Shadow:  CJMErl vs. Yami CJMErl

In the world of CJMErl Adventures, the sprite comic made by myself and a friend known as Lionlancer, the main character is not one person, but two: CJMErl and his dark half, Yami CJMErl.  When one first sees these two in action, they would think that CJ and Yami (as they tend to be called by their friends) would be mortal enemies or fierce rivals.  The truth, however, is much more than anyone would first guess.

It is said that at one time, CJ and Yami used to be one and the same.  No-one, save for CJMErl himself and a few select citizens, truly knows what caused the “Great Schism”, and even he says that his memories of the event are fuzzy at best.  All he remembers is that he was in the middle of an experiment involving a goat, a dwarf, and a jar of peanut butter (No-one knows what that was about, and it’s probably for the best).  According to CJ, he remembers a bolt of lightning striking his house—“conveniently” missing his lightning rod, of course—and coming at him through his newly-developed “Hikari-X-Yami” machine, created to amplify a person’s good or evil thoughts depending on the settings.  The resulting energies that overloaded his body are what he believes to have caused the Schism.  When CJ came to, he was startled to find someone else who looked exactly like himself, only nastier, in the room with him.  He called the being “Yami CJMErl”, since it seemed to contain all of his memories prior to the accident…and also had a penchant for violence.  The two, surprisingly enough, got along quite well—each one reciprocated the other, ensuring that neither one got into too much trouble (which is something Yami tends to do a lot).

CJMErl, the elder of the two, is a being of light—or so he says.  He isn’t completely light, however:  He originally had a relatively neutral polarity until Yami came into existence.  Ever since then, he’s noticed a change in his way of thinking about things.  He has become kinder, more sensible, and more trusting and forgiving than before the Great Schism.  Despite his increased levels of tolerance, however, he finds himself running out of patience faster than ever—generally due to Yami’s innate stupidity and propensity to get into trouble.  He has also discovered that he has come into possession of several light-based powers, including the ability to emit brief flashes of light to blind others and a powerful lightning attack.  CJ is a kind and helpful soul—he especially enjoys helping newcomers to RomSource City (where the two currently reside)—and his vast knowledge is legendary among citizens.  That doesn’t mean he won’t fight when he has to, however: he possesses a strong sense of justice, and will readily throw out anyone who is caught breaking the rules…except Yami, of course.  He prefers deal with his dark brother personally.

Where there is light, there is also darkness.  This is especially clear in the case of Yami CJMErl, CJ’s younger brother and dark side manifest.  Yami is almost an exact polar opposite of CJ:  Where CJ is kind, Yami is mean.  Where CJ is peaceful, Yami is aggressive.  Where CJ is intelligent, Yami is…well, one gets the idea.  Let’s just say he isn’t the sharpest knife in the drawer.  This lack of common sense and eagerness to take needless risks has gotten Yami into a fair share of trouble since his creation during the Schism, and it’s usually up to CJ to bail him out.  Yami also has an unusual trait: he is remarkably resistant to physical damage.  He can get punched, kicked, shot, torched, electrocuted, and blown sky high…yet he can still make it out in one piece, much to everyone’s amazement.  (CJ thinks it’s partially due to his constantly having to shoot him for doing stupid stuff.)  Yami isn’t completely evil, however:  He has a low tolerance for rule breaking (ignoring the fact that he enjoys breaking rules himself) and he absolutely can’t stand noobs, leechers, and spammers, which tend to plague RomSource City on an almost constant basis.  His wide array of shadow powers (including his trusted Yami Buster and the ability to partially control any nearby shadows and sources of dark energy) allow him to make quick work of criminals and pests.  He is even hailed as one of the best security guards in the entire city: where most guards tend to sleep on the job, Yami actually makes the effort to keep himself awake in the hopes of finding a noob to snipe.  Some of the more experienced citizens have even been known to call him “Yami the Noobslayer”, a title which he relishes to no end.

While CJ and Yami have their fair share of differences, they also have a lot in common—no doubt owing to the fact that they used to be the same person.  Both have an innate sense of justice (though Yami tends to ignore his more than CJ) and know when a job absolutely has to get done.  As stated earlier, they also get along quite well, despite their differences, and can almost always works themselves out of a jam.  CJ and Yami are also great at making friends: during the short time they’ve been citizens of RomSource City, they’ve experienced an astronomical increase in status and popularity.  Each of them has contributed to the making life in the city better for everyone, including reopening and renovating old areas as well as introducing completely new ones: Their greatest achievement to date has been the opening of RomSource Comics, an area in RS City’s Entertainment District where citizens can showcase their comic ideas.

As one can see, CJMErl and Yami CJMErl are much more than people initially suspect.  They’re not rivals or enemies, but brothers and friends to all.  In other words, it’s a case where the truth is much stranger than the fiction.
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URL=http://s15.invisionfree.com/CJF_Network][/URL]


Swifto

  • Guest
Describe your RP persona!
« Reply #13 on: December 22, 2005, 07:34:51 pm »
Wow, sounds like fun, Byte. Since my whole RP thing I do is kinda confusing, here's the laydown:

Name: Argus Acheson Swift
Class: Conqueror
Primary weapon: Fists'n feet, melee style
Secondary: Plasma pistol, aka, 'Predator'
Bio: Born and rasied on the Alberta plains, where there's more flat landspace than you can shake a mech at, Argus learned to run with extreme speed, mostly running from bullies. Not only that, his body is thin and lithe, making for extremely flexible maneuvers. He can dodge, run, strafe, duck, jump, everything that requires moving, he can do. And he does it good.
After making a massive fortune from very popular writings, Argus went into investing. He invested into various metalurgy and research companies, and eventually just bought them out. Having half of the world's resources basically under his control, Argus organized them all into one business. Swift Co. With that business, he gained more and more money, serving humanitarian aid to every country in the world, ridding poverty, starvation, and all without hardly denting his account. How was this done? Simple. In third world countries where no money really exists, he brought about the barter system to make it a bit easier for the common folk to get something to buy food with. Through this, Argus's prestige throughout the world has become renowned, and no one really ever had something to say against him. With his nigh infininte resources at hand, he bought NASA and began his space campaign. He started with the contruction of his main headquarters, McQuarrie  Venus Orbital Station. from there he managed all his expidentures, research, construction, even his own home was there. Far from the Earth's government control, Argus conducted much research on McQuaurrie, such as cold fusion. He even perfected the technoloogy required to make a mech. He has the copyright for so many new technologies he even has brought about the attention of alien species. The first to speak with him were the Psilons, hyper-intelligent, pacifistic species from the star system of Mentar. They bore no ill with him, but merely warned him that if he ever threatened Mentar's sanctity, they would strike him down with no hesitation. Using excellent diplomacy skills, Argus alleviated the worries of the Psilons by saying that they were simply a researchical company and not a military country, and that they lacked the power to go faster than the speed of light anyways, so they can't very easily go from star system to star system. So the Psilons, in an act of kindness, gave Swift Co. the technology to jump great leaps across vast spaces of area in space instantly, thus revolutionizing their entire lives. He put it to good use, mainly using it to transport much natural resources from the empty planets of Zeta Aquilae.
Argus has so many mechs and ships at his disposal that if you manage to fight him off without godmoding, you have done the nigh impossible.