Author Topic: PSF Ripping  (Read 6579 times)

Superyoshi

  • Guidance System
  • Global Moderator
  • *****
  • Posts: 2299
    • View Profile
    • http://superyoshi.sheezyart.com
PSF Ripping
« on: June 16, 2006, 11:39:53 pm »
There are some games that nobody's ever ripped before and I'd like to rip them myself, but I'm clueless on how to do this.

Need help please :(

Swiftman

  • Posts: 5679
  • Conqueror
    • View Profile
PSF Ripping
« Reply #1 on: July 22, 2006, 07:27:50 pm »
I do believe that a lot of games remain un-ripped, simply because it's quite impossible via emulation means such as the afore mentioned PSF ripping. For cases such as that, the Protoman method of a line-in manual recording is virtually the only way to get the music out of the game.

Then again, I could be totally wrong.

protoman

  • Administrator
  • *****
  • Posts: 757
    • View Profile
    • TPH
PSF Ripping
« Reply #2 on: July 23, 2006, 12:03:50 am »
*shines the ne0-signal on the night sky*

Superyoshi

  • Guidance System
  • Global Moderator
  • *****
  • Posts: 2299
    • View Profile
    • http://superyoshi.sheezyart.com
PSF Ripping
« Reply #3 on: July 23, 2006, 12:41:16 am »
Quote from: "protoman"
*shines the ne0-signal on the night sky*

I think he died :(

Superyoshi

  • Guidance System
  • Global Moderator
  • *****
  • Posts: 2299
    • View Profile
    • http://superyoshi.sheezyart.com
PSF Ripping
« Reply #4 on: August 11, 2006, 07:45:01 pm »
Quote from: "protoman"
*shines the ne0-signal on the night sky*

Told you he died.

Lazlo Falconi

  • Posts: 7143
  • Falconi?
    • View Profile
    • website
Re: PSF Ripping
« Reply #5 on: August 12, 2006, 12:02:09 am »
Quote from: "Superyoshi"
There are some games that nobody's ever ripped before and I'd like to rip them myself, but I'm clueless on how to do this.

Need help please :(

No idea how to rip PSFs, just Line-in, it's better quality, and easier. But if you really must know, read this.
Soon to be a major motion picture!

qualityretro.net

Superyoshi

  • Guidance System
  • Global Moderator
  • *****
  • Posts: 2299
    • View Profile
    • http://superyoshi.sheezyart.com
PSF Ripping
« Reply #6 on: August 12, 2006, 12:12:00 am »
TL;DR

I don't have an audio input card, nor do I feel like paying for one, plus I'd rather not play through Resident Evil Director's Cut Dual Shock Edition (Long name, looololol) and record every bit of music for it.  Plus, directly ripping the actual music file used in the game would be much better than a line-in recording.  Oh well.

Lazlo Falconi

  • Posts: 7143
  • Falconi?
    • View Profile
    • website
PSF Ripping
« Reply #7 on: August 12, 2006, 10:52:03 am »
Your mother board isn't equiped with Line-In? How old is your computer?! Furthermore, why did you ask if you weren't going to take the effort to do either?
Soon to be a major motion picture!

qualityretro.net

Superyoshi

  • Guidance System
  • Global Moderator
  • *****
  • Posts: 2299
    • View Profile
    • http://superyoshi.sheezyart.com
PSF Ripping
« Reply #8 on: August 12, 2006, 11:07:44 am »
Quote from: "Lazlo Falconi"
Your mother board isn't equiped with Line-In?

I said audio inputs, not line in.  You know the white and red inputs?  Every motherboard that has a sound card has line-in.
Quote
Furthermore, why did you ask if you weren't going to take the effort to do either?

I figured it would be the simple matter of locating the music files from the disc and converting them to a PSF format.

neothe0ne

  • Posts: 500
    • View Profile
PSF Ripping
« Reply #9 on: August 12, 2006, 01:34:02 pm »
No, I'm not quite dead yet :p

If you want to do a line-in recording through your computer's headphone-jack sized line-in port, you'll need an RCA to 1/8" headphone jack adapter, like this one:
http://www.radioshack.com/product/index.jsp?productId=2103225&cp=&origkw=1%2F8+stereo+y-adapter&kw=1%2F8+stereo+y-adapter&parentPage=search

If a PlayStation game doesn't use sequenced music (aka PSF), then it could use a streamed (like WAV, MP3) format such as XA (37800MHz audio) or one of Konami's VB2/BIN formats.  That would essentially be a simple take the files and convert them, as long as you have the appropriate programs.

PSF ripping, however, requires knowledge of some assembly code or other that I don't know, and can only be done if the game uses sequenced music.
agerly anticipating:
Super Smash Bros. Revolution, Metroid Prime 3, Zelda: Twilight Princess, and last but not least, DDR SuperNOVA!

Swiftman

  • Posts: 5679
  • Conqueror
    • View Profile
PSF Ripping
« Reply #10 on: August 12, 2006, 04:20:43 pm »
Ne0theone strikes again!

Lazlo Falconi

  • Posts: 7143
  • Falconi?
    • View Profile
    • website
PSF Ripping
« Reply #11 on: August 13, 2006, 12:27:25 am »
Quote from: "neothe0ne"
No, I'm not quite dead yet :p

If you want to do a line-in recording through your computer's headphone-jack sized line-in port, you'll need an RCA to 1/8" headphone jack adapter, like this one:
http://www.radioshack.com/product/index.jsp?productId=2103225&cp=&origkw=1%2F8+stereo+y-adapter&kw=1%2F8+stereo+y-adapter&parentPage=search

If a PlayStation game doesn't use sequenced music (aka PSF), then it could use a streamed (like WAV, MP3) format such as XA (37800MHz audio) or one of Konami's VB2/BIN formats.  That would essentially be a simple take the files and convert them, as long as you have the appropriate programs.

PSF ripping, however, requires knowledge of some assembly code or other that I don't know, and can only be done if the game uses sequenced music.


Wal*Mart sells one for 3.75, and it works fantastically. I actually use it to connect my computer to my 2.1 Stereo system, or, when I'm feeling really ambitious(and my parent's are out) I use it to plug my computer into my dad's 15" show woofers and fill the whole neighborhood with music.
Soon to be a major motion picture!

qualityretro.net